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Browse product notes, experiments, game-related projects, and practical write-ups around things currently being built.
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- Product
Hobokai Game Portal Guide: Why I Built a No-Install Browser Game Hub
A practical overview of Hobokai Games, a lightweight browser game portal built around instant access. Learn why a no-install game hub is useful, what product choices mattered, and what makes browser-delivered games appealing.
- Product
gogcli Review: Manage Gmail, Google Calendar, and Drive from the Terminal
A practical gogcli review covering what it does, how setup works, and how terminal-heavy developers can work with Gmail, Google Calendar, and Google Drive without leaving the CLI.
- Product
Building a Custom Asset Tracker: Why I Made Asset Note Instead of Using Excel
A product and development review of building Asset Note with Next.js, Prisma, and Tailwind CSS. Learn what problems the app solves, what technical tradeoffs mattered, and what I learned from shipping a personal finance side project.
- Product
UI Design Guide for Developers: How to Reduce Design Bottlenecks
A practical guide for when side projects stall on design. Learn how developers can use references, Tailwind CSS, shadcn/ui, layout rules, and shipping discipline to get decent product UI out faster.
- Product
Phaser Beginner Guide: How to Build 2D Browser Games Fast
A practical introduction to building 2D web games with Phaser. Learn what Phaser is good at, how scenes and the game loop work, and how frontend developers can ship simple browser games faster.
- Product
Building a Text RPG with Python: What I Learned from Making Erebos
A development review of building Erebos, a Python-based text RPG. Learn why a text-first game was interesting, how the core engine stayed portable between CLI and web, and what balance and testing taught me.